Blood Moon Games at a glance
Studio
- Lead dev: Stivan Ivanov (solo)
- Location: Sofia, Bulgaria
- Founded: 2023
Project
- Title: Blood Moon Horror
- Engine: Unreal Engine 5
- Players: 1-8 co-op (Steam AppID 2372370)
- Premise: Ashlight Recovery investigates Lunar Base Alpha after the Red Horizon incident
Steam stats
- Early Access release: 27 Oct 2025
- Latest major update: 0.6 on 28 Feb 2026
- Minimum: Windows 10/11, Intel Core i5-4590 / AMD FX-8350, 8 GB RAM, NVIDIA GTX 960 / AMD Radeon R9 280
- Recommended: Intel Core i7-8700K / AMD Ryzen 5 3600, 16 GB RAM, NVIDIA GTX 1070 / AMD RX 580
- DirectX 11, Broadband Internet connection, 10 GB available space
- Minimum note: 60 FPS for Medium settings (With no Upscaling)
- Recommended note: 60 FPS for High settings (With no Upscaling)
- Sources: Steam store page and Steam news hub
Ready-to-use downloads
Press kit
Studio logos, approved screenshots, capture notes, and direct press contact for Blood Moon Horror coverage.
Trailer & b-roll
Published trailers, gameplay clips, puzzle footage, and approved links for editors.
Press contact
Scheduling, interviews, and review keys handled directly by the studio.
Why squads keep coming back
Cooperative survival
- No weapons, failing power, proximity voice chat, and extraction pressure shape the run.
- Current update path includes Electric Switch, Circuit Breaker, Lights Out, Circuit Trace, and Circuit Reroute.
- Proximity voice chat makes callouts, whispers, and silence part of the tension.
Lunar Base Alpha mystery
- The Red Horizon incident leaves Lunar Base Alpha quarantined and silent.
- Players recover logs, evidence, and recordings about what NovaTech hid beneath the lunar surface.
- Threats react to movement, noise, light, and electrical activity.
Roadmap highlights
Now
- 1-8 player single-player / online co-op / LAN co-op support
- 29 Steam achievements, cloud saves, stats, leaderboards, Family Sharing, and Steam Timeline
- Update 0.6 puzzle and multiplayer stability improvements
Next
- Deeper AI, more puzzle variation, and progression UX work
- Hotfixes and performance cleanup after large updates
- Further readability and co-op quality improvements
Later
- More enemies, expanded sectors/maps, story content, cosmetics, and replay variety
- More ways to play before full release
- Broader quality, balance, and UI refinement for 1.0